GenLife

Experience design
workshops.

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Designing a human experience
to help a new generation grow into who they want to be.

 
 

Planning

1. CHALLENGE

Problem
Big idea
Goals
Wants
Needs

2. DELIVERABLES

Sketches
Resident journey
Experience
Architecture
Models

3. LOGISTICS

Date, time, location
Sprint team (7 max)
Stakeholders
Observers
Presentation deck

4. TEAMS

Executive
Strategy
Research
Experience design
Resident services

5. LIGHTING TALKS

Business goals
Experience audit
Problems we want to solve
What residents want
Opportunities

6. timeline

Current state
Problems
Research
Launch plan
Sprint schedule
 


Process

1. RESEARCH

Interviews
Surveys
Card sorts
Workshops
Focus groups

2. UNDERSTAND

Lighting talks with expert speakers
How might we’s: opportunities
Resident journey mapping
Success metrics: how to measure success
Empathy: cognitive/emotional benefits

3. SKETCH

Get inspired from other industries
Collect your thoughts
Generate ideas (8 sketches/8 min)
Share sketches and vote
Narrow to one solution sketch per person

4. DECIDE

Present final solution sketches
Define what you want to learn
Vote and select what to prototype

5. PROTOTYPE

Storyboard
Assign tasks
Prototype

6. VALIDATE

Test solutions with residents
Review with stakeholders/engineers
Recap and next steps
 


Schedule

DAY 1 . UNDERSTAND . SKETCH

09:00 Introductions          

09:30 Lightning Talks

11:00 How might we’s + affinity mapping

12:30 Lunch

13:30 Ideal resident journey + success metrics

15:00 Crazy 8’s sketching

17:00 End of day team check-in

DAY 2 . DECIDE . PROTOTYPE

09:00 Storyboard        

10:30 Assign roles

11:00 Prototype solutions

12:30 Lunch

13:30 Prototype solutions

16:00 Prepare script for resident testing

17:00 End of day team check-in

DAY 3 . Test . VALIDATE

9:00  Review prototypes and scripts

10:30 Resident testing session 1+2

11:30 Resident testing session 3+4

12:30 Lunch

13:30 Resident testing session 4+5

16:30 Debrief and next steps

17:00 End of sprint
 


Experience Design

COLLABORATE

Building teams

Source
Hire
Mentor

Inspire
Collaborate
Innovate

UNDERSTAND

Design thinking

Empathize
Define
Ideate

Design
Prototype
Test

validate

Research and testing

Interviews
Surveys
Card sorts

Tree tests
Usability tests
A/B tests


 
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